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These instructions describe the functions of the TRUNK11 Deluxe Kit, which includes one TRUNK11 effect controller with four output ports, one RF remote receiver, and one RF transmitter.
The TRUNK11 effect controller is capable of powering many hundreds of individual lights, so you can use it as a central point of connection and control for large installations.
The RF remote and receiver are securely paired to each other, so other remotes cannot interfere with the transmission signal. The remote has a range of 50ft (15.24m) or more and will operate through obstacles such as display cases and walls.
To set up the Deluxe Kit, connect your lights, power, and remote control as shown in the photo below.
There are two optional accessories that integrate with the TRUNK11 effect controller:
Both accessories can be purchased by contacting us at support(at)brickstuff.com. The use of these optional accessories is described later in this document.
After you have connected your lights, power, and remote control to the TRUNK11 effect controller. you are ready for basic operation.
Pressing the "A" button on the remote will turn the lights connected to the OUT1 connector on and off (press once to turn on, press again to turn off). The "B" button on the remote controls the lights connected to the OUT2 connector, and so on. The current state of each output port is stored in the TRUNK11 effect controller's memory, so if you turn power off and back on again, the lights that were on before will turn on again.
Each of the output ports has three different modes:
You can use a mix of these modes to add depth and interest to your lighting setup.
To set the output modes for each port, follow these steps:
The lights connected to the OUT1 port will turn on and will indicate the output mode setting for that specific port:
You can use the buttons on your remote to set the output mode:
NOTE: Make sure you do not select the Motion Control mode for any output port unless you have the Passive Infrared (PIR) sensor connected to the TRUNK11 effect controller. Once a port is in Motion Control mode, you cannot turn it on or off using the remote. If you accidentally set a port to Motion Control mode and you do not have the PIR sensor connected, you can follow the steps above to change the output mode back to either Normal (on/off) or Dimming.
If you have set a port to Dimming mode, you will now be able to set the brightness for the lights connected to that port. In this case, you can use a "long press" of the corresponding button on the remote to adjust the brightness of the lights on that output port. Each "long press" of the "A" button, for example, will increase the brightness of the lights connected to the OUT1 port until they reach maximum brightness. When maximum brightness is achieved, the lights will flash. Another "long press" of the "A" button in this case will bring the lights back to their minimum brightness, and you can use repeated "long presses" of the "A" button once again to set the brightness you desire. Your brightness settings are automatically saved into the TRUNK11 effect controller's memory.
When a port is in Dimming mode, you can still turn it on and off with a "short press" of the corresponding button on the remote. When turning on a Dimming port, the lights will turn on to their set brightness (not full brightness, unless that is the dimming level you have selected).
"Short" and "long" presses of each button on the remote allows one button to have multiple functions. It can take a little time to get used to how long to press the button for a "short" press vs. a "long" press, but generally a "short press" is anything 1 second or less, and a "long press" is anything longer than about 2 seconds.
Before progressing to the more advanced settings described below, it's a good idea to take time to practice short and long presses by setting the brightness of different output ports.
One of the powerful advanced features of your TRUNK11 effect controller is the ability to have output ports turn on and off automatically at random intervals. You can set the random on/off delay between two and 10 minutes for each port. Once a random on/off duration has been set, the TRUNK11 effect controller will select a random time between 50% and 100% of the total delay time set for each port to have the port turned off, then select a new random time to have the port turned on. New random on/off times are selected continuously based on the maximum durations you set for each output port.
You can use this advanced feature to have sections of your lighting setup turn on and off randomly. Some examples of where this feature could be used include:
To set the random on/off state and delays for each output port, follow these steps:
Once you have completed the steps above, the lights connected to OUT1 will be on, and you can use your remote to set the configuration for this and the other ports by following these steps:
NOTE: after setting the random on/off times for all ports and pressing the "C" button to exit, it is recommended that you turn power off to your setup for 5 seconds, then back on again. The TRUNK11 will set a random state (either on or off) for each port set to random mode when power is turned back on.
Also note that when a port set to random mode turns on, if that port was set to Dimming mode earlier and a specific brightness was set, the lights on that port will turn on to the dimmed value. If you would like them to turn on to full brightness, you can either set the dimming level to maximum brightness, or you can change the operating mode of the port from Dimming back to Normal (on/off) by following the steps in the Output Modes section above.
Lastly, note that even when a port is set to turn on and off randomly, you can still manually turn it on or off using the corresponding button on the remote.
If you have purchased and connected the optional sound module to the TRUNK11 effect controller, you can take advantage of even more advanced functionality to add interest to your lighting setup.
The sound module ships without any sounds pre-loaded, but there are several files loaded onto the module that are labeled "DO NOT DELETE." These files are needed on the sound module for proper operation. Do not delete these files.
You can load any MP3 sound file onto the module (the module has a capacity of approximately 4 minutes depending on the bitrate of each sound). The sound module can be connected to your computer using a standard microUSB cable (not included).
NOTE: Many microUSB cables are designed for charging devices only. These cables only have two wires connected internally-- the two power wires needed for charging devices. Those types of cables will NOT work with your sound module because they will not allow data to be transferred. Make sure you are using a "full" USB cable designed for data transfer. These cables will have all four USB wires connected internally. You will know if your cable is not designed for data transfer if you do not see a new disk drive/folder appear on your computer's list of connected devices when you connect it to your computer.
When you connect your sound module to your computer, you should see a new folder/disk drive appear on your computer. When you open this, you should see the list of sound files stored on the module.
As explained earlier, do not delete any of the files on the sound module labeled "DO NOT DELETE".
You can copy sound files to the module using the standard file manager on your computer.
NOTE: If you are using a Mac computer, you will also need to "empty trash" after deleting any files from the sound module in order to actually free up the space on the sound module.
Understanding the File System on the Sound Module
The file system on the sound module accesses files in the order in which they are copied to the sound module. This means that the system plays files in the order in which they were copied onto the module, regardless of what the filenames are. For example, if you have a sound file named "sound 5" but you copy it onto the module after a sound named "sound 10," the "sound 10" file will still be played before the "sound 5" file.
Adding Your Own Sounds
Sounds must be formatted in the MP3 file format. To create your own MP3 files, we recommend an editor such as Audacity, which is available for free at https://www.audacityteam.org. You can also use Audacity to edit sound files and to change the bitrate of sound files if they are too large to fit onto the sound module. We cannot answer specific questions about Audacity or provide guidance on using the application, and we cannot edit or custom-make sounds for customers. Refer to the online Audacity help and forums (https://www.audacityteam.org/help/) if you have specific questions about using the application.
To copy a custom sound file onto the sound module once it is connected to your computer, follow these steps:
You can have up to four active sound files on the module, one assigned to each output port. While you are limited to four active sounds, you can have as many sounds loaded onto the module as will fit, and you can use the steps below to change which sounds are "assigned" to each output port.
Note that the sound module can play only one sound at a time.
Once you have finished copying your custom sounds to the sound module, you can disconnect it from your computer.
Now you will need to tell the TRUNK11 effect controller which sound to associate with each output port. To do this, follow these steps:
After completing the steps above, the lights connected to the OUT1 port should turn on, and you should hear a beep sound played from the sound module. This indicates you are in sound configuration mode.
The process of assigning a sound to a specific output port works like this:
Follow the steps below to configure the sounds.
NOTE: after assigning sounds to all ports and pressing the "C" button to exit, it is recommended that you turn power off to your setup for 5 seconds, then back on again. Lights may not operate normally unless you complete this step. It is only required when changing the sound configuration.
Special Note for Mac Users
Because of how Mac computers manage file systems, extra, hidden files will be created as soon as you connect your sound module to your Mac. These files cannot be seen and cannot be deleted, but because they are seen by the sound module, these hidden files will be interpreted as sound files by the module, and the module will attempt to "play" these invisible files. Since the files are not formatted as MP3 files, no sound will play.
Also, because the sound module plays sounds in the order in which they are copied onto the module, connecting your sound module to a Mac will disrupt the "order" in which the module sees files. For example, if you connect to your Mac and copy three custom sound files onto the module, the module will "see" several additional files before the you files you copy onto the module. If you try to play the first file, you will not get that file, since the module sees the hidden files created by your Mac as the first files.
This is why we created the ability to scroll through all files on the sound module to tell the TRUNK11 effect controller which are the sound files you would like to play.
NOTE: If you are using a Mac computer, remember to always "empty trash" after deleting any sound files in order to actually free up the space on the sound module.
Because of the complex way in which controls, timing, and sounds can be layered for each output port, sometimes you may want to reset your TRUNK11 to its factory defaults. You might choose to do this as a way to reset all settings and prepare for a new set of sound files on the sound module, for example.
To reset your TRUNK11 effect controller to its factory default settings, complete the following steps:
All lights will flash five times, indicating that defaults have been restored. You can then re-apply any settings as desired.
NOTE: resetting the TRUNK11 effect controller does not change or delete any data on the sound module.
The sections above described how you can create several levels of settings for each output port on the TRUNK11 effect controller:
Each of these settings operates independently, so you can combine them to create a wide variety of real-time effects. Some examples include:
Because the sound module can play only one sound at a time, there can be some unintended consequences when mixing modes. For example:
These are special cases to be aware of. If any of these cause issues for your operation, you can adjust the settings and layering of effects for each port to minimize conflicts.
With the optional Passive Infrared (PIR) sensor connected to the TRUNK11 effect controller, you can set one or more output ports to be motion controlled. When set to Motion Control mode, an output port will turn on whenever the attached PIR sensor detects motion, and the lights will remain on until motion is no longer detected. The photo below shows the front of the PIR sensor compared to the size of a LEGO plate.
The PIR sensor connects to the TRUNK11 effect controller with its 3-wire cable.
All motion detection logic takes place on the PIR sensor's circuit board. There are two dials on the back side of the PIR sensor that you can use to set both the sensitivity of detection and the length of delay between motion sample gathering.
As shown in the photo above, there are two orange dials on the side of the module. As shown by the arrow, turning a dial to the left selects the minimum value, and turning to the right selects the maximum value.
You can use the settings on the PIR sensor to adjust for your specific installation.
Here are some additional operational notes about the PIR sensor: